9/19/2023 0 Comments Carrion containment unit![]() ![]() You take control of it to a degree in the dark_biomass_test level although you cannot actually move it or use any abilities. Presumably, this would have been an enemy with abilities similar to yours that you would have fought at some point. Their reason for being in the files and any differences are currently unclear. These levels appear to be duplicates of, respectively, the demo level, the Botanical Gardens, the Advanced Weapons Facility, the Uranium Mines, and Leviathan Reef Base. These levels crash the game before they can be loaded.ĭemo1, jungle_short, light_dark_combo, mines_short, and water_short Test_classes, test_demo_map, demo2, and demo3 Going down to the room below leads to a room where you can lower the water level. By using edit_level, it seems that there is no way to get to the other side of the doors by any other means either as you will eventually reach a room whose only entrance requires you to go through these doors. If you instead go down from the hub room, you will reach a room with a standard turret that can be deactivated and two doors that can seemingly only be opened by switches on the other side of these doors. This behavior is not seen anywhere else in the game. Interacting with the electrical boxes activates a door in the room with the flamethrower turret. If you go to the room to the left, you can stock up on energy. This is where you spawn in if you use next_level. Once you go through the door, you will go through a few rooms that test pipes, doors, doors opened by switches, and a unique turret flamethrower until you reach a hub room with a checkpoint. This is found outside of water and you just walk into it to acquire it instead of consuming it. ![]() This area notably contains a biomass sample which allows you to get to Stage 4. This area appears to be inaccessible without using edit_level. If you go through the right door, you will be led to a checkpoint which opens up an area with two elevators. Going up will lead to a reactor area which is very similar to the one from dark_biomass_test. You can use the sticky bomb in this area to destroy the metal barrier to your right and fight another mech. The left door leads to the top of this area. You can pull two switches to raise the water level in this area. The left area of the room has a watery area. If you go to the top of this area and then to the right, you can access the elevator as the monster however, the human scientist will replace the monster after the loading screen. Above the scanner, you will see two mechs, one of which is uninhabited, and a drone spawner. If you go through this door, you can access the elevator from the end of the game. The right area of this room contains a scanner which can only be activated if you use the second version of Parasitism to transform into a human. The middle area of this room contains a small patch of water and three flamethrower enemies. If you use load_level, you will start in a room with many test features. Pulling the switch would presumably allow the biomass to pick up the reactor core, put it into the reactor, and open the metal door. The dark biomass can move into a room to the left which contains a switch and a closed reactor core machine. This room contains a broken reactor and a closed metal door. You start off in a room with the dark biomass. You are unable to normally move in this level unless you use edit_level. This is one of the most intriguing unused levels since it features a "dark biomass." Presumably, this would have been an enemy with abilities similar to yours that you would have fought at some point. These will be noted when this is the case. In some levels, next_level and load_level have you start off in different areas of the level. ![]() You can access these levels by pressing ~ and using "load_level " or "next_level ".
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